This event will take place on Tuesday 28th from 9:00 to 16:00 . Participation has already been closed
We will have 2 sessions :
Morning (9:00 to 14:00)- A training event for 50 teenagers (around 16 yo) covering Web and Video Game programming
Involve students in an active way with the conference through the code and an activity whose result is an approximation to an informative blog about the JBCN in which the activity takes place.
Video Game Programming
Contact with a powerful videogame development tool that seeks to offer students a satisfactory programming experience by understanding the environment and using programming to adapt the video game to their liking.
There will be an introduction to Roblox and the type of language it uses, what it is, how it works and we will see its applications.
Next, we will analyze the environment of Roblox and we will see how to import games to the Studio that we will complete to see firsthand what tools this program offers us.
To end the videogame, we will add characters of all kinds and thanks to the programming language Lua, we will add functions such as running, jumping, moving ... we will put enemies and traps to our character that we will also program.
Game development is not too different from other software creation... or is it? In game development, a software coder finds many different roles not ever seen in any other industry, such as game and economy designers, concept/2D/3D artists, live ops, tech programmers, producers, and of course the always present Client+Server engineers (Frontend+Backend). With such as heterogeneous ecosystem, a +2 years development of a project becomes an interesting journey across many iterations and ideas, always full of challenges and passion. For further knowledge about all these roles and the interaction between them, we will review a postmortem of an already developed game in the Ubisoft Barcelona Mobile studio, discovering how so many professionals work together from the very first day until the world wide launch (and beyond).
Afternoon (14:00 to 16:00)- A training event for 40 kids ( around 9 yo ) covering Scratch programming and Lego WeDo robots
Scratch programming and Lego WeDo
Introduce students in the world of robotics while learning how to apply mechanics to the world of electronics solving and programming a reverse engineering challenge. We will start analyzing what is robotics and where we can find robots in our day to day. We will see real examples where students will know what processes are performed today by machines thanks to mechatronics. In groups, we will pose a challenge of reverse engineering where the students will only have an image where different robotic arms will be shown. We will analyze the transmission of the movement through gears and belts so that later they apply this theory in their constructions. We will finish the activity by programming the electronic part of the prototype and testing its operation.